![]() ![]() Thanks to how many Mirages have been stuffed into the game, it’s a concept that never seems to wear thin. That push to capture and train as many creatures as you can, to then cherry picking your own squad of varying elements and abilities, is as rewarding as it is unique. There’s something understandably alluring about seeking out new Mirages and adding them to your roster. Nevertheless, Maxima’s meat rests entirely upon its novelty and its mechanics. That, alongside some of the game’s writing, pulls the dialogue down a fair bit. I cant understand why someone would think that this was in any way endearing, because if anything, it’s just irritating and annoying. Players meet Tama early on, a fox that for reasons unknown, sees it fit to slap the word “the” awkwardly into places it doesn’t fit. That said, I would love nothing more than to feed sidekick Tama to a hungry Ochu, the annoying fiend. Despite the fact that it does become predictable and can come off as heavy fan service, I cant say that there was a moment in which I wasn’t having a heap of fun. This feeds the core aspects of the game’s story and its gameplay, serving as the pillar of your adventure within. It helps that it’s very easy to understand, if tough-ish to tame.įorgotten memories aside, Reynn and Lann are what’s known as Mirage Keepers, champions who capture and command creatures to keep order and peace. This feeds into the previously alluded to battle and stacking system, which for the most part of play, is every bit as robust as it is intriguing. Reynn and Lann house the ability to capture the aforementioned creatures – known here as Mirages. There’s a Pokemon-esque vibe to Maxima, which took me aback to begin with. This takes them to a world known as the fittingly titled Grymoire a place that inhabits a dizzying amount of creatures and characters from past Final Fantasy games, all portrayed in a cutesy, Chibi-like design.Īdmittedly, it can oftentimes be a bit too cute for its own good, chasing many of the more serious tones away, but it’s a design choice that I’ve come to love. Nevertheless, with the plot point firmly set, Reynn, Lann and their newfound companions set off on a magical journey to reclaim their powers and their understanding. Here, and throughout the first hour of two of play, the game does a good job at feeding you into the basics combat, stacking, lore and so on. That is, until a mysterious wanderer turns up and fills them both in on exactly what they’re capable of. In fact, it’s only Reynn and Lann that appear to occupy it. Operating a coffee shop, the game opens up with a city that’s clearly devoid of life. ![]() In a very Matrix-esque sort of fashion, both of these individuals have been living a normal life, unbeknownst to them that they were once a pair of almighty, powerful beings. Both Reynn and Lann have forgot who, and to a degree what, they once were. The premise is relatively straightforward. I, as a long term fan of the franchise, can wholeheartedly say that I’m impressed. The end result, although at times convoluted as far as its mechanics are concerned, makes for a pretty compelling and entertaining experience. For the uninitiated, players take on the role of sibling protagonists Reynn and Lann, set within a fantastical backdrop that sees beloved characters from the series’ lore uniting under one adventure-heavy umbrella. Though, unlike any of the mainline entries in the series, Maxima sets itself apart via its theme and its concept.įirst and foremost, World of Final Fantasy Maxima is a fresh version of the PlayStation 4’s 2016 version. Maxima leads the charge of these releases, with it being readily available as of last week. When Square Enix announced that a bundle of legacy Final Fantasy games, as well as World of Final Fantasy Maxima, were coming to Xbox One, I could hardly contain my excitement. So much so that my Gamertag is fashioned on one of its characters. ![]() Those of you that know me well enough will know that I love myself some Final Fantasy. ![]()
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