![]() After a brief delay, the marked target will suffer moderate damage and receive a flaming debuff. Prey Missile - places a noticeably large orange-red marker on a random damage dealer.Once the orbs have been dropped, the entire raid should move away from their location seeing as they will soon begin to periodically unleash large AoE explosions until they expire. As a result, marked players should spread apart from each other (and the rest of the raid) to avoid overlapping the initial explosions. After a brief delay, marked players will detonate via unavoidable AoE damage and leave behind a pulsing orb at their current locations (which will periodically explode in a large AoE radius). Atomic Ray - places orange markers upon random damage-dealers.Be sure to mitigate the blow with cooldowns whenever possible. Arm & Hammer - a devastating tank-buster against Guardian's current target.Any player hit by the beam will suffer high damage and be afflicted with a stackable Vulnerability Up debuff. As a rule of thumb, if the Guardian turns to face you or your general direction unexpectedly and you notice blue energy forming by its cannon, a hefty side-step can take you out of danger. Magitek Ray - Guardian turns to face a random player and - after an animated wind-up - emits a straight-line AoE across the arena.For example, the Guardian will load programs quite frequently, displaying sprites on the monitor which will indicate which attacks will happen next, forcing the raid to keep a close eye on the screen much more often compared to normal mode.īelow is a list of all mechanics and phases represented via the monitor, as well as a list of generic mechanics you will deal with throughout the encounter (regardless of the monitor).īelow is a description of generic mechanics that will take place throughout the entire encounter. Compared to the normal version of the battle, these monitors will be a much more prominent feature of the encounter. Whilst facing off against this literal death-machine, players will also notice large monitors outside of the arena which will give some visual hints regarding upcoming mechanics. Any player who touches the edges of the arena for any reason will suffer moderate damage and a dispellable Paralysis debuff, rendering them unable to move, though it can be dispelled via Esuna. In this three-phase battle, players will find themselves in an otherworldly location, akin to a mechanical factory, within a square-shaped arena that includes a dangerous outer wall which should be avoided at all costs. ![]()
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