![]() added the option to change the light reflection effect atmosphere altitude and fading added the option to change the atmosphere ambient altitude fading added the option to change the ground atmosphere ambient intensity (the ambient light when you are on the ground) in the settings the sun now has its own light setting, orbiting close to it has a VERY STRONG effect ![]() fixed a bug that made the light always come from the center of the planet instead of the actual illuminated part of the surface fixed a bug that made the light suddenly disappear when at sunset/sunrise, instead of doing it smoothly much more options and explanations within the config files, I strongly suggest to look into them fixed a bug that caused an error on loading renamed the mod from "Reflective Ambient Light" to "Planetshine" Added change log to project and distribution files. Updated to automatically display assembly version. Corrected Version number on Main toolbar window. Temporarily disabled debug lines as they seem to be causing the aforementioned issue Fixed issue where magenta plane would be visible in midsection of player's craft Revised build pipeline to match PapaJoe's multi mod build pipeline. Refactored some code for newer C# styles and. Many thanks to Prestja for keeping this mod alive in my absense! Unity changed the location of the shader in the object hierarchy as of Unity 2017. Corrected pink square by changing an incorrect shader path for "Particles/Additive. Add support for Kerbals EVA experiencing planet shine to take advantage of this feature download the plugin. This mod supports version checking using the KSP-AVC Plugin. ![]() Planet and moons colors are all editable in "CelestialBodies.cfg", and you can change a few other settings in "Settings.cfg", such as the vacuum light level (quite low by default), and the reflection light intensity.Ĭompatible with all game versions from 0.25 to 1.0, and probably older versions as well. Valerian spent a lot of time trying to make this reflected light to behave as consistent as possible, and thinks it's pretty well tuned by now. I would appreciate feedback on this mod a lot! Surface Lights to illuminate the ship when it gets really dark.Engine lighting for adding realistic lighting to engines thrust.Scatterer (Experimental - many bugs) makes the sky and atmosphere looking really great and much more realistic, sunsets become amazing.SkyTonemapper (Stable) makes the sky look better by smoothing it (removes the banding effect).Chatterer for adding ambient sounds that really improve the immersion.A good galaxy skybox (using Texture Replacer):.Environmental Visual Enhancements for clouds and city lights.You can see the subtle red light over Duna, green over Jool, and blue over Kerbin: When close to the sun, the sunlight becomes dramatically intense.Conflicts with the mod "Ambient Light Adjustment" because it has exactly the same feature: custom ambient light settings with a slider. ![]()
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